Game

Capturing gameplay for game ads: clean, tutorial-free and edit-ready

How to record gameplay for trailers and ad creatives: a test account, tutorials and notifications, 60 fps, resolution, a shot list and a 'do-not-use' list. What we learned on Per Regna.

A frame from Per Regna's fleet panel and alliance strike screen

Half of a good ad is won at the capture stage. We learned this twice on the Per Regna campaign: first with a recording covered by a tutorial, then with a clean test account. Here's our checklist.

Before recording

  • Test account: tutorial finished, some resources and a fleet built up. On a fresh account a tutorial box pops up on every screen.
  • Language: the UI should match the ad's language. A capture with a Turkish UI can't go into an English ad.
  • Notifications off: do-not-disturb on, notification centre off. One message notification ruins a whole scene.
  • Battery and clock: don't let 12% battery show in the status bar; full charge and a steady clock if possible.

Capture settings

Setting Recommendation
Resolution Device native
Frame rate 60 fps
Ratio The phone's own (cropped in the edit)
Duration 10–20 min of varied play per theme

60 fps leaves room for slow-downs and smooth zooms in the edit.

A shot list

Before recording we write down which moments each video needs. For Per Regna: base view, building upgrades, ship production, sending fleets, scouting, alliance screens, a joint strike. After capture we tag every file minute by minute.

We also keep a do-not-use list: notification centre, the "You Lose" screen, store purchase pop-ups, messages. You don't want defeat or payment screens in an ad.

What the edit can rescue

Not everything will be perfect. Fixes we use:

  • Title plate: covering a tutorial or notification area at the top with a headline band.
  • Card view: lifting a panel from the capture into a floating card over a blurred copy of the same frame.
  • Close-up enhancement: cleaning and enlarging small objects on a distant map from many frames.
  • Freeze frame: holding the clean frame before a loading blur.

These work, but a clean capture is always faster and better.

Next step

With captures ready, the edit takes 7–10 days. The full flow: How to make a game trailer. Orders: Game trailers.

Start with one message
GT GAME TRAILER & AD CREATIVESOne message Studios that need ad creatives and store videos for a mobile or PC game.App Store · Google Play · Steam · 7–10 days Quote in 24h Order

Trailers and ad creatives cut from real gameplay, with a strong first three seconds and readable with the sound off. Vertical + horizontal, 15 / 30 / 40 s.

What’s in it 5

  • Gameplay capture (we can record it for you)
  • One promise per video: growth, adventure, alliance…
  • 9:16 and 16:9, 15 / 30 / 40 s cuts
  • Custom music + sound design, −14 LUFS
  • With-sound and silent versions, end card and CTA
Platforms
App Store · Google Play · Steam · YouTube · TikTok · Meta
Delivery
7–10 days
Revisions
2 revision rounds
Full page

Frequently asked

1.What settings should I record with?

The device's native resolution, 60 fps, notifications off and do-not-disturb on. Ideally on an account that has finished the tutorial and progressed a little.

2.What if the tutorial shows up in the capture?

Tutorial boxes covering much of the screen shrink the usable area. They can be covered in the edit with a title plate or a mask, but the cleanest fix is a new tutorial-free capture.

3.Can you capture the gameplay for us?

Yes. Open a test account for us and we will play and record the game ourselves; that's how the Per Regna campaign was built.

4.How much footage is needed?

For a 30-second ad, 10–20 minutes of varied gameplay is usually enough; what matters is that the right moments (level-ups, battles, rewards) are in it.

Latest postsAll posts →
Game · · 2 min read

How to make a game trailer: hook, proof, close

Game trailers for mobile and PC, step by step: picking one promise, the first 3 seconds, gameplay capture, text that reads on mute, music and the end card. With examples from our Per Regna campaign.