Candy Quest · Arcade Quest

Game UI exploration · Menu, tiles, rewards

Images

An interface exploration for a casual mobile game: logo, main menu, level select, daily reward, settings and player card. The 2048-style merge tiles were designed one by one from 2 up to 32768; every number is its own sweet — chocolate, mint, strawberry, cake. The same flow was then turned into a neon arcade theme; seeing the two directions side by side makes it clear which audience the game speaks to.

Platform
Mobil · Casual
Year
2026
Style
Candy casual · Neon arcade
Tools
  • Gemini
  • Procreate
  • Photoshop
Related service
Game 3D & characters →

How we worked

  1. 01Direction research

    We tried two visual directions side by side with Gemini: candy casual and neon arcade.

  2. 02Tiles and logo

    Every merge tile from 2 to 32768 and the Candy Quest logo were detailed in Procreate.

  3. 03Screens

    Menu, daily reward, settings and player card were built in Photoshop at real screen proportions.

  4. 04Second theme

    The same flow was turned into a neon arcade theme and both directions compared on one board.

Deliverables

  • Logo and main menu
  • 15 merge tiles
  • Daily reward + settings
  • Player card and currencies
  • Second theme: neon arcade