Candy Quest · Arcade Quest
Game UI exploration · Menu, tiles, rewards
Images
An interface exploration for a casual mobile game: logo, main menu, level select, daily reward, settings and player card. The 2048-style merge tiles were designed one by one from 2 up to 32768; every number is its own sweet — chocolate, mint, strawberry, cake. The same flow was then turned into a neon arcade theme; seeing the two directions side by side makes it clear which audience the game speaks to.
How we worked
- 01Direction research
We tried two visual directions side by side with Gemini: candy casual and neon arcade.
- 02Tiles and logo
Every merge tile from 2 to 32768 and the Candy Quest logo were detailed in Procreate.
- 03Screens
Menu, daily reward, settings and player card were built in Photoshop at real screen proportions.
- 04Second theme
The same flow was turned into a neon arcade theme and both directions compared on one board.
Deliverables
- Logo and main menu
- 15 merge tiles
- Daily reward + settings
- Player card and currencies
- Second theme: neon arcade