Game

What a game trailer costs in 2026 — and what you're actually paying for

What drives the cost of a game trailer or ad creative: number of themes, length and ratio, who captures gameplay, cinematic vs. real gameplay, music and localisation — and what to watch for in a cheap quote.

Per Regna Growth video: from a single planet to a network of colonies

Search for "game trailer" and you'll find everything from cinematic pieces costing as much as a car to template videos for the price of lunch. Here's where the difference comes from, and what you should expect to be paying for.

Five things that set the price

Factor Effect
Number of themes Each theme is a separate hook, edit and music flow
Length and ratio 15 / 30 / 40 s; 9:16 and 16:9 are cut separately
Capture Faster if you send it; if we capture, play time is added
Scene type Real gameplay is economical, 3D cinematic is expensive
Language Text set in code makes extra languages quick — but still work

Gameplay or cinematic?

A cinematic trailer (rendered 3D scenes, character animation) is the most expensive kind and makes sense for a major launch. But for mobile user-acquisition ads, real gameplay usually converts better, because players see the same thing after installing.

The middle ground: a 2–3 second cinematic hook in front of the gameplay. For Per Regna we used the client's key art and our own motion graphics in the openings; the rest is the game itself.

What a campaign should include

  • Gameplay capture (we can do it)
  • One promise and a separate hook per theme
  • 9:16 and 16:9; 15 / 30 / 40 s
  • Custom music and SFX, −14 LUFS, stems separately
  • With-sound + silent versions, end card and CTA
  • Two revision rounds

Red flags in a cheap quote

  • Stock music: copyright claims follow, and your ad account gets warnings.
  • One ratio only: squeezing a vertical video into horizontal means black bars on both sides.
  • A feature list: a video that tells everything tells nothing.
  • No source files: without a project file or stems you can't make later variations yourself.

How to start

Send your store link and the channels you'll advertise on via WhatsApp; you'll get scope and a firm number within 24 hours. If we haven't worked together, we can start with a single paid trial video. Details: Game trailers.

Start with one message
GT GAME TRAILER & AD CREATIVESOne message Studios that need ad creatives and store videos for a mobile or PC game.App Store · Google Play · Steam · 7–10 days Quote in 24h Order

Trailers and ad creatives cut from real gameplay, with a strong first three seconds and readable with the sound off. Vertical + horizontal, 15 / 30 / 40 s.

What’s in it 5

  • Gameplay capture (we can record it for you)
  • One promise per video: growth, adventure, alliance…
  • 9:16 and 16:9, 15 / 30 / 40 s cuts
  • Custom music + sound design, −14 LUFS
  • With-sound and silent versions, end card and CTA
Platforms
App Store · Google Play · Steam · YouTube · TikTok · Meta
Delivery
7–10 days
Revisions
2 revision rounds
Full page

Frequently asked

1.What drives the cost of a game trailer the most?

Requests for cinematic or 3D-rendered scenes, us capturing the gameplay, multiple languages and multiple ratios. Ads built from real gameplay are far more economical than cinematic trailers.

2.Gameplay or cinematic — which is better for mobile UA?

For user acquisition, real gameplay usually converts better because players see what they'll actually get. A 2–3 second cinematic hook in front of the gameplay is a good middle ground.

3.Can we start small?

Yes. For studios we haven't worked with, we can do a single paid trial video that is credited against the main order.

4.How do I get a quote?

Send your store link and target ad channels on WhatsApp; you get scope and a firm quote within 24 hours.

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