Game

Character turnarounds and model sheets: what to send your 3D artist (with a template list)

What a character turnaround and model sheet are, which views a 3D artist needs, how to mark scale, materials and colours, and how a good sheet cuts revision rounds when ordering a 3D game character.

Creatune mascot seen from the side — one angle of a 3D character turnaround

Short answer: a turnaround shows your character in one neutral pose from front, side, back and three-quarter, all lined up to the same height. Add a model sheet with material callouts, a colour palette and close-ups of the face, hands and props, and a 3D artist can build the character with far fewer questions and revisions.

The views

View Priority Why
Front Essential Proportions, symmetry, face
Side Essential Depth, profile, posture
Back Recommended Hair, clothing, backpacks, tails
Three-quarter Recommended Shows how shapes turn; the "personality" angle
Top (for top-down games) Optional Silhouette as the player sees it

Draw them in a T-pose or A-pose with a neutral expression, aligned on horizontal guide lines (top of head, chin, shoulders, waist, knees, feet).

The model sheet

  • Scale: height in centimetres or a human silhouette beside the character.
  • Materials: arrows with short notes — "leather, worn", "glass visor, reflective", "cloth, matte".
  • Colour palette: flat swatches with hex codes, not just painted colours.
  • Close-ups: face (neutral + one expression), hands, logos, props, weapons.
  • Don'ts: what must never change — a logo, a silhouette element, a colour.

Template list (copy this into your brief)

  • Character name, role, age/type, personality in three words
  • Engine, platform, camera distance (why it matters)
  • Front / side / back / three-quarter views
  • Height and scale reference
  • Material callouts
  • Palette with hex codes
  • Close-ups of face, hands, props
  • Expressions or animation list if needed (rigging guide)
  • 3 reference games for the rendering style

If you only have one drawing

That is common and workable. We fill in the missing angles, show them as a blockout from four views and ask you to approve before detail work. The steps are in from 2D concept to a 3D game character.

Working with us

We model stylised and realistic game characters from turnarounds, single drawings or written briefs. Examples: Protocol Zel, Mafia Hippo. See the Game & 3D page or send your sheet on WhatsApp.

Frequently asked

1.What is a character turnaround?

A set of drawings of the same character in the same pose from several angles — usually front, three-quarter, side and back — aligned to the same height so a 3D artist can model accurately.

2.Which views are essential?

Front and side are essential; back and three-quarter are strongly recommended. Close-ups of the face, hands and complex props save extra questions.

3.Do I need a professional turnaround before ordering 3D?

No. Rough but consistent drawings, a photo collage or even a written brief can work. A clean turnaround simply reduces guesswork and revision rounds.

4.Can Creatune make the turnaround too?

Yes — we can design the character from references, then produce the views or go straight to a 3D blockout you approve from several angles.

Latest postsAll posts →