Stream design

OBS overlay setup step by step: scene structure, source order, camera cropping, alpha WebM

How to set up an overlay pack from a designer in OBS: scene architecture (Starting Soon / Main / Break / Ended), source ordering, cropping the camera into its frame, WebM settings for animated overlays, browser sources, performance and common mistakes.

Grunge red Kick overlay set for QatlasQQ

The overlay pack arrived: a folder with PNGs, WebMs and a setup note. This post turns that folder into a working OBS setup in 20 minutes. In Deluxe and Ultimate we do this for you; if you want to do it yourself, this is the order.

1. Scene architecture

Four scenes cover every stream:

Scene Contents
Starting Soon animated screen (Media Source, loop) + music + chat
Main game/display capture → camera → overlay → chat/alert browsers
Break animated break screen + music + chat
Ended animated ending screen + raid message

Between scenes: Stinger (setup).

2. Source order in the main scene (top to bottom)

  1. Alert browser source (StreamElements/Streamlabs link)
  2. Chat browser source
  3. Overlay (PNG or WebM)
  4. Camera
  5. Game capture / Display capture

The overlay must sit above the camera so the frame surrounds it; alerts and chat above the overlay so they look embedded in the frame.

3. Adding the overlay

  • Static: Add Source → Imageoverlay.png (1920×1080). Right-click → Transform → Fit to screen (Ctrl+F).
  • Animated: Add Source → Media Sourceoverlay.webmLoop ticked → "Close file when inactive" off (otherwise it restarts on every scene switch — harmless, but feels like a stutter).

4. The camera frame

The delivery note lists the frame's pixel coordinates (e.g. x 1400, y 760, 480×270).

  1. Select the camera source, hold Alt and drag the edges → crop.
  2. Or right-click → Filters → Crop/Pad → left/top/right/bottom pixel values.
  3. Then Transform → Edit Transform (Ctrl+E) → enter position and size from the note.
  4. We deliver two frames for 16:9 and 4:3 cameras; use the one matching your camera.

5. Chat and alerts (browser sources)

Add Source → Browser → StreamElements/Streamlabs/Kick chat link → width/height matching the chat area in the overlay. Paste the delivered font/colour CSS into Custom CSS; chat then matches the overlay. Alert setup: alert guide.

6. Performance

  • Output: 1920×1080, 60 fps (animated screens are produced at 60), NVENC/AMF/QuickSync hardware encoding.
  • One large WebM is cheaper than several small ones.
  • "Shutdown source when not visible" on for browser sources — the chat in Starting Soon does not eat CPU in the main scene.
  • Disable the preview while live (right-click → Disable Preview) — 5–10% on small systems.

Common mistakes

  • Overlay below the camera → the frame is invisible.
  • Dropping the PNG onto a 1280×720 canvas → blurry; keep the canvas at 1920×1080 and set the output scale separately.
  • Loop off on an animated overlay → freezes after 10 seconds.
  • No CSS in the chat browser source → a white box.

If you would rather we set it up, it is included in Deluxe and Ultimate; questions on WhatsApp.

Frequently asked

1.How do I add an overlay in OBS?

In the main scene, Add Source → Image → pick the overlay PNG (1920×1080). In the source list move the overlay above the camera and the game; chat and alert browser sources at the very top. For an animated overlay use Media Source (WebM, loop on) instead of Image.

2.How do I fit the camera into the overlay frame?

Hold Alt and drag the camera source's edges (crop), then place it inside the frame. Or right-click → Filters → Crop/Pad and enter pixel values. We include the frame's pixel coordinates in the delivery.

3.Does an animated overlay slow down OBS?

A single 1080p60 alpha WebM source is fine on most systems; if there are several animated layers, merging them into one WebM is more efficient. With hardware encoding (NVENC) on, the impact is negligible.

4.Is Streamlabs Desktop different?

No, same logic: Add Source → Image / Media / Browser. Streamlabs' own overlay installer wants an .overlay package; because we deliver plain files, sources are added one by one, which gives more control.

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